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How to Defeat a Boss?

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What strategy and steps do you use to defeat a boss?

I am new to the Burg class but have reviewed guides and posts from experienced Burglars to trait and create a rotation. Currently I am testing a 100 level Burglar on the beta bull roarer server. I test the strength of a class using 3 man instances while playing solo.

To my pleasant surprise my QK setup can easily defeat normal enemies. I have defeated as many as 8 at one time. However my Burg is always defeated up against a boss. I have been unable to stand toe to toe with a boss and my crowd control attempts (stun, Riddle etc.) predictably fail. This situation occurs against bosses that my Guardian can easily handle.

Turbine would not create a class incapable of completing an instance so there must be a viable strategy and set of steps to defeat a boss. Please share yours.

Thanks in advance - Robert

Burg Advice

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Hello Everyone! I haven't played my burg in months and months, and was looking for any kind of advice as to what legacies I should place on both LIs now with the imbuement changes, as well as any skill tree point and essence armour recommendations. I mainly play pve with this toon with the goal of doing t2C instances, and longer down the road possibly some pvmp. Thanks in advance for any advice! I greatly appreciate it!

New Burg need help!

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Just rolled a burg, which I've never played before. I've read the advice, but there's still an area which I still REALLY don't get. Skill trees. What are gambles? The red line is obviously DPS and the yellow is debuffing but... what's the blue line? What's the best for soloing? Thanks! I'm on the Gladden server and my toon's name is Gellard. Please do send me a tell, it would be very helpful!

Soloing School Challenge?

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Hey,
I'm wondering if somebody got School challenge mode done solo on a burglar.
Tried it recently and I'm always like 3 seconds short... After countless tries I'm beginning to despair... Those damn seconds ;)
If somebody did it - any special tricks up your sleeve apart fro pulling the back groups out first?
Thanks,
Dobb

Yellow line build thoughts

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So I was playing around with yellow line, and noticed Trickster doesn't apply to DITE. My thought was with the new legacy, around a -50% run speed and a +55.6% miss chance, which would make playing support burglar a whole lot more fun in the moors. Haven't found any creeps to try it on, but maybe it just doesn't apply to npcs.

That on top of a Debuffing Gambling from mixing into blue would give you some nice options to choose with trick to use beforehand. Small one being nicer to use for attack duration with disable. Larger with the double DITE. But seeing as double dite isn't working, or whatever, the double Disable with the debuff seems to be the way to go. Highest tier you'll get a +20% miss chance, +40% attk duration, and -30% attk dmg right off the bat for 15 second. Then you provoke for the 60% mezz, disable to add on another +20% Attk duration, -15% dmg, -2121 Finesse. If you're quick enough and do trickster after, you can have maybe 6-7 seconds without double provoke and debuff for 100+ attk duration, -60% attk dmg, and -4242 Finesse. Then back down to just +40% Attk duration and -30% dmg and -4242 Finesse.

Just some thoughts I had while playing around trying to find a way for blue to be less lame, but it seems fun. And can get a decent rotation and dps in with going down to exposed throat.

I don't have enough points on either of my burgs atm to get down to ET, but it seems that it might be possible.







Pvmp armor discussion

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so i recently geared my toon out with a nice dagger and burg bag and have started to get my jewelry and my nahdin gear..

i was wondering what was the best essences for going in the moors
mine are really #### so i just need some advice.

Hips + Touch and Go bugged

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Since u16.2 hips will fire off but won't have any effect. All it does is cutting the animation of the skill i used before. The same happens with Touch and Go, mainly if i cut the animation of Surprise Strike. Check out the vid, to see what i mean.

Burglar and Tracking

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Isn't burglar should be one of other class that can be able track? What if?

Old player coming back

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Hi all,

Old player burglar here, been playing my little hobbit since Beta :) I took a big break 2-3 years ago, my burg is still 75 and IIRC she doesnt have the endgame (for that time) gear (I used to play RK that time).

I was a Gambler back in the time (loved it at 65, although I remember it being less powerful at 75), for soloing and small fellowship content.

Can anyone provide me a quick overview on how is the burg right now? I have been reading a bit and seems that Gambler is not the way to go (unless you are trying to solo big stuff) and instead QK should be the standard tree for solo and levelling. Is this correct? Could I get some advice on how to build up the talent tree for levelling?

I'm a PvE player, so PvMP input/advice does not interest me :)

I'm more or less used to the new system (been playing a low level LM, up to level 40, but I'm missing the burglar now :) )

Any comment would be appreciated. Thanks!

What's the point of the auto-stealth after CDG?

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Like the title says... I am not sure why this offers value. Any insight would be great!

Imbued legacies main-hand help

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Hey all just got my burg to 100 after not playing it really since 85. So i've been looking at my imbued legacies and i cant decide which to go for as im not sure which are the most useful. So here is the list of legacies i can't decide between:

Burglar Bleed Damage
Feint Attack Damage
Cutting Attack Bleed Damage
Coup De Grâce Damage
Critical Chain Skills Critical Multiplier
Critical Response Skill Damage
Position Surprise Strike from Stealth
Subtle Stab Critical Multiplier
Subtle Stab Damage Multiplier
Surprise Strike Crit Rating

I think that the coup De grace damage one is probably one i dont need as with it having such a long CD i dont see th point in spending a legacy on it. Any advice though would be appreciated

1v1's

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How much morale would be needed to be able to 1v1 this update w/o using cd's?

Trait Complicated Terms bugged?

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The trait complicated terms is bugged? If not, what skills does it affect? because I did not see this increase seconds in any of the skill

This is a general problem or only am I experiencing this? ._.)

What is best to use in your opinion, Mischief maker or Quiet Knife

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I am a lvl 21 burglar in the north downs and need to know what is best in your opinions and how to use whichever one, I want the most reliable one that can keep you alive but still do pretty decent damage. Thanks

Little Rumbi is crying.

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I used to love my burglar. Among my 8 maxed alts, he was the 2nd or 3rd most played at 75. Back in Rise of Isengard, Rumbold the "Quiet Gambler" (5r/2b) was the toast of many a Fellowship for keeping Frost Saruman busy, debuffing Durchest, teasing Thorog and tweaking Gortheron's nose.

Poor Rumbi now spends his time crying softly in the Galtrev craft hall, wearing his chicken outfit and sitting in the scholar's study with the records of his past deeds in leather-bound journals around him. Occasionally he goes home to the Shire to sniffle into a pint of Toad-Tongue Ale and reflect on the great days of his youth. Only his pet chicken and the occasional kinnie or friend patting him on the head tell him that he was once a contender.

Now, every time he gets close to a boss they splat him despite capped mits, his 22k morale and high Critical Defence. The legions of adds take him ages to hack through while his tank and healer try frantically to survive. Even his Mischievous tricks don't help much to heal the Fellowship. And the Ettenmoors is full of ego-crazed epeeners so he doesn't go there. He killed Bloodtail once 1v1 in Hoarhallow, and that's enough for him.

So the point of this tale of woe:

What do burgs do outside the moors these days? What do they bring to a Fellowship? CJs are weak, they are squishy, they have no range and no AOE, and melee bosses are designed for heavies. Unless you are a true pro like some on this forum, how are you supposed to survive or contribute?

Devs, please make Fellowship Manoeuvres useful again.

Has Sneak got a bug?

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Hi all fellow Burgs,

I am just returning to the game after an absence to find that my sneak skill is broken, let me try to explain and hopefully somebody may be able to help.

Before entering combat I engage the the Sneak skill advance to the mob engage in combat but for most of the time the sneak skill stays toggled, so after finishing the fight I have to deactivate the skill before being able to use it after the cool down. Does anybody know of this happening as a known bug? I have tried to move the skill around my tool bar with no effect to this happening.

Thanks all for any advice you can offer.

Agility Vs Physical Mastery

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So I'm gearing up a burg for PvP, and I'm wondering whether I should be going Physical Mastery or Agility in essence gear. Most seem to think Physical Mastery>Agility, but I cannot get over just how much Agility provides for Burglar. Any outside opinions would be appreciated.

New Burglar Questions

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So I have some questions

1. Agility or physical mastery? Agility provides just under 1200 mastery and crit, evade, and parry. Phayical mastery gives a tiny but more mastery and 100 morale. Which should I go for?
2. Which skills benefit from positional? With the LI legacy that increases positional damage, does that only increase the positional on those skills, or do all skill do increased damage from positional?
3. Should I go with the setting that increases dev magnitude by 15% a pop or the morale, inc healing, and crit one?
4. In my trying to understand Cunning Attack it seems that improved cunning attack is a stealth benefit, or one proctored by consuming the IFA attack buff. So, theoretically, if I devastated on my initial cunning attack from stealth, used IFA and criticalled with the Cunning attack after, used cunning attack after another IFA and it didn't critical, then devastated, criticalled, and didn't crit on three more uses of CA withiut consuming IFA after, I would have 6 CA bleeds? So devastating improved cunning attack, critical improved cunning attack, improved cunning attack, devastating cunning attack, critical cunning attack, cunning attack, respectively. I have a feeling I don't entirely understand the burglar bleed mechanic :)
5 . Recommended legacies for imbued LIs for PvP?
6. Gearing recommendations for PvP.


Thanks in advance.

Flashing Blades bugged? (still?)

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The 2nd attack of Flashing Blades crits for FAR less than it should. Got a 12k crit with main hand and 3k dev with off-hand. Another time (with a couple buffs) 20k and 10.5k, both crits.

256.0 DPS on First Age sword, 243.1 DPS on Sword of Harad (off-hand).

I believe I remember seeing this a couple years ago but evidently nothing was done. Have the devs ever commented on it and I missed it? Or is it WAI somehow?

Thanks.

BRG in Osgiliath's 3 man istances - advice/setup?

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I haven't play LOTRO since 2013, now i'm back from July. Capped my Burglar and enjoyed him in solo play (a force of the nature) now i'm in total pain for his squisy and pointess role in T2 3 man istances.

I have a full essence set (only greater and superior) , capped and t10 gemmed first age sword and tool, 3/3 of Second exquistite jew set and 2/2 of first exquisite, off hand from Ranger reputation, 75 trait points ect...well just to say my character is close to 90% of a TOP GEARED Burglar...

My DPS on dummies is between 11K and 13K (no CdG user), my morale is 23K, close to cap physical mitigation and 40% of crit mit. With some trait rearrange i can easly cap tactical mit.

Ok, after 7 year of BRG playing now i find impossible complete T2 istance. I become a noob? Is possible! Istance are unbelanced for melee medium armour? Maybe!

Anyone of you got a T2 istance setup o simply some advice? For example wich fellow formation and wich trait line you used to defeat Thrug (RC mad troll)?

Thanks all <3
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